I am currently a 3D Programmer at Ubisoft Toronto. I was previously a researcher at Ubisoft Montreal while doing my master’s at ÉTS. Prior to that, I was a graphics engineer at The Forge. Finally, I was a developer at Dead Mage, and worked on Children of Morta and Tale of Ronin.

I have recently published my master’s thesis, Face Editing Using Part-Based Optimization of the Latent Space, in the Computer Graphics Forum journal, which was also presented at the Eurographics 2023 conference.

My resume is available upon request: maminaliari [at] gmail [dot] com