I am currently a Senior 3D Programmer at Ubisoft Toronto focused on real-time rendering and GPU performance for a large-scale AAA title built on the proprietary Snowdrop engine. Owner of major rendering systems across architecture, design, implementation, optimization, and cross-platform support.
I was previously a researcher at Ubisoft Montreal while doing my master’s at ÉTS. Prior to that, I was a graphics engineer at The Forge. Finally, I was a developer at Dead Mage, and worked on Children of Morta and Tale of Ronin.
I have recently published my master’s thesis, Face Editing Using Part-Based Optimization of the Latent Space, in the Computer Graphics Forum journal, which was also presented at the Eurographics 2023 conference.
My resume is available upon request: aminaliari [at] proton [dot] me