I am currently a Senior 3D Programmer at Ubisoft Toronto , focused on real-time rendering and GPU performance for a large-scale AAA title built on the proprietary Snowdrop engine. I own major rendering systems across architecture, design, implementation, optimization, and cross-platform support.
I was previously a researcher at Ubisoft Montreal, in the La Forge research lab, while doing my master’s at ÉTS . Prior to that, I was a graphics engineer at The Forge . Before that, I was a developer at Dead Mage , where I worked on Children of Morta and Tale of Ronin .
My master’s research, Face Editing Using Part-Based Optimization of the Latent Space, was published in the Computer Graphics Forum journal and presented at the Eurographics 2023 conference.
My resume is available upon request: