My Cornell(ish) Box!

Software Path Tracing on GPU

Source Code You can get the code from here. Any graphics programmer would, at some point, take a look at the fantastic Ray Tracing in One Weekend book and get motivated enough to roll out their own version. So…I did the same! However, mine took a little more than a “weekend” because I decided to implement it on GPU (DirectX 12, Vulkan) and also add features such as physically-based atmospheric scattering....

April 15, 2023 · 2 min
[Source Image](http://david.li/fluid)

Real-time Fluid Simulation on GPU.

Recently I was working on an SPH fluid simulation running on compute (DirectX 12, Vulkan). This was my final project for the Animation for Computer Games course at Concordia University. The source code, along with more details and videos.

October 1, 2022 · 1 min