Path-traced Cornell box rendered on the GPU

Software Path Tracing on GPU

A GPU path tracer in DirectX 12 and Vulkan compute, based on Ray Tracing in One Weekend, with physically-based atmospheric scattering. Source code included.

April 15, 2023 · 2 min
Fluid simulation by David Li

Real-time Fluid Simulation on GPU

A real-time SPH fluid simulation running on GPU compute shaders in DirectX 12 and Vulkan, with videos and source code.

October 1, 2022 · 1 min