
Software Path Tracing on GPU
A GPU path tracer in DirectX 12 and Vulkan compute, based on Ray Tracing in One Weekend, with physically-based atmospheric scattering. Source code included.

A GPU path tracer in DirectX 12 and Vulkan compute, based on Ray Tracing in One Weekend, with physically-based atmospheric scattering. Source code included.

A real-time SPH fluid simulation running on GPU compute shaders in DirectX 12 and Vulkan, with videos and source code.