My Cornell(ish) Box!

Software Path Tracing on GPU

Source Code You can get the code from here. Any graphics programmer would, at some point, take a look at the fantastic Ray Tracing in One Weekend book and get motivated enough to roll out their own version. So…I did the same! However, mine took a little more than a “weekend” because I decided to implement it on GPU (DirectX 12, Vulkan) and also add features such as physically-based atmospheric scattering....

April 15, 2023 · 2 min